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Quality Matters – QM (3)
- QM General Standard 6 (3)
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Active Learning Using EdPuzzle
Active Learning Using EdPuzzle
California Polytechnic State University, Pomona
Edpuzzle was used to place interactive content into an existing video. This exercise engages students with asynchronous content as they answer questions prompts during the lecture video.
Active Learning with Video using Playposit
Active Learning with Video using Playposit
California State University, Los Angeles
Playposit was used to transform a static viewing experience to one that is active and engaging. As students watch the lecture video explaining the difference between an IEP and a 504 Plan they will come across three embedded questions that they are required to answer.
Textbook Access Information using Edpuzzle
Textbook Access Information using Edpuzzle
California State University, Fresno
Taking what would otherwise be a static experience, reading the information on how to access the course text, a video was created showing this process. Edpuzzle was then used to add multiple-choice and open-ended questions. The added quiz questions provide students with instant feedback to some of the most frequently asked questions at the beginning of the semester regarding the textbook for this course.