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Example VoiceThread Discussion

Example VoiceThread Discussion
California State University, San Bernardino
The group tool VoiceThread is embedded in Canvas and is used to enhance peer-to-peer engagement while adhering to accessibility and universal design principles. VoiceThread provides an accessible platform for audio, video, and text formats, encourages peer-to-peer discussion, and easily embedded in the Canvas Learning Management System.

Active Learning Using EdPuzzle

Active Learning Using EdPuzzle
California Polytechnic State University, Pomona
Edpuzzle was used to place interactive content into an existing video. This exercise engages students with asynchronous content as they answer questions prompts during the lecture video.

Textbook Access Information using Edpuzzle

Textbook Access Information using Edpuzzle
California State University, Fresno
Taking what would otherwise be a static experience, reading the information on how to access the course text, a video was created showing this process. Edpuzzle was then used to add multiple-choice and open-ended questions. The added quiz questions provide students with instant feedback to some of the most frequently asked questions at the beginning of the semester regarding the textbook for this course.

Building a Dynamic Discussion

Building a Dynamic Discussion
California Maritime Academy
In this discussion, students are given the option to include a video that shows a project from their workplace. This option creates a more enriching experience as students also expand their technology use to achieve the objective. Due to bandwidth issues with the student population, it's important to keep the text response as an option as well.

Active Learning with Videos

Active Learning with Videos
California State University, Dominguez Hills
The content of this lecture is often difficult to comprehend so by embedding questions within the video, students are given the opportunity to check for understanding. Additionally, the embedded questions transform what traditionally is passive viewing into an active learning experience.