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Instruction & Assessment Librarian

Instruction & Assessment Librarian
California State University, Channel Islands
Breeann Austin, an Instruction Librarian, and Thomas Alexander, an Information Literacy Intern, from CSU Channel Islands created a Canvas module on how to use (and not use) AI during the research process. The module is shared as three Word documents: (1) What is AI, (2) ChatGPT and Research, (3) Library's AI Research Assistant (also called the Primo AI Research Assistant). The pages include text, videos, further readings, "let's experiment" activities, and Thinglink interactive images to engage students and provide multiple learning pathway options. Screenshots of the Thinglink images are provided with links to accessible versions of the interactive content.

Developing an AI Chatbot to Support Quantitative Foundations for Business/Economics Students

Developing an AI Chatbot to Support Quantitative Foundations for Business/Economics Students
California State University, Channel Islands
Yeawon Yoo, an Assistant Professor at CSU Channel Islands, developed a chatbot designed to support business and economics majors in a quantitative foundations course. The chatbot provides interactive practice questions, explanations, and immediate feedback to help students strengthen their understanding of key concepts. The tool promotes active learning and supports diverse learning styles, making complex material more accessible. This chatbot can be adapted to a variety of quantitative courses and will help students engage more effectively with the content.

Using Interactive Videos to Enhance Student Engagement in an Online Asynchronous Course

Using Interactive Videos to Enhance Student Engagement in an Online Asynchronous Course
California State University, Channel Islands
Ellen Lewis, a lecturer at CSU Channel Islands, used PlayPosit to develop five interactive videos for PSY 457: Criminal Behavior, incorporating lecture recordings based on Chapter 3 of the course textbook (Heilbrun et al., 2024). Each video included multiple-choice, true/false, and discussion questions embedded throughout the lecture, prompting students to pause, reflect, and respond before continuing. To evaluate the impact of this interactive format, a post-lecture survey gathered student feedback on their experience compared to traditional lecture recordings without embedded questions. The sample provided here represents the final segment of the lecture. Reference Heilbrun, K., Greene, E., & Bradfield Douglass, A. (2024). Understanding crime. In Wrightsman’s Psychology and the Legal System (pp. 38–60). Cengage Learning, Inc.

ElementQuest: Mastering the First 36 Elements Through an Interactive Game

ElementQuest: Mastering the First 36 Elements Through an Interactive Game
California State University, Channel Islands
Benny Ng, an instructor at California State University Channel Islands, developed an interactive game using HTML, CSS, and JavaScript to help students build spatial recognition of elements in the periodic table. The game challenged students to quickly locate elements under time pressure, turning rote memorization into a fun, competitive experience. This approach supported the learning goal of helping students internalize element positions as a foundation for understanding periodic trends. By using browser-based technologies accessible on any device without the need for installation, the game showcased how gamification can enhance chemistry education, boosting student engagement and improving recall of key concepts.

Course Documentary Assignment

Course Documentary Assignment
California State University, Channel Islands
Dorothy Horn, Instructor from CSU Channel Islands, created an interactive PlayPosit integration for the documentary used in the asynchronous class.