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AI-assisted control systems learning project
AI-assisted control systems learning project
California State University, Channel Islands
Vedang Chauhan, an instructor at California State University Channel Islands (CSUCI), has developed an AI-assisted learning module for a Feedback Control Systems course. This project introduces a self-guided, AI-supported learning approach aimed at promoting active engagement and deeper understanding in technical subjects. The method centers on structured, prompt-based exploration using AI tools like ChatGPT, where students begin with guided prompts, receive explanations and step-by-step walkthroughs, and then customize the interaction based on their individual learning styles and pace. The AI functions as a supportive peer tutor, helping students clarify concepts, develop problem-solving strategies, enhance critical thinking, and build confidence. The approach concludes with a student-completed problem and a short assessment to evaluate understanding without AI assistance. As a demonstration of this model, the topic of design via state-space methods in control systems is used to illustrate how AI can improve comprehension of abstract and mathematical concepts while fostering ethical and independent learning.
Using Interactive Videos to Enhance Student Engagement in an Online Asynchronous Course
Using Interactive Videos to Enhance Student Engagement in an Online Asynchronous Course
California State University, Channel Islands
Ellen Lewis, a lecturer at CSU Channel Islands, used PlayPosit to develop five interactive videos for PSY 457: Criminal Behavior, incorporating lecture recordings based on Chapter 3 of the course textbook (Heilbrun et al., 2024). Each video included multiple-choice, true/false, and discussion questions embedded throughout the lecture, prompting students to pause, reflect, and respond before continuing. To evaluate the impact of this interactive format, a post-lecture survey gathered student feedback on their experience compared to traditional lecture recordings without embedded questions. The sample provided here represents the final segment of the lecture.
Reference
Heilbrun, K., Greene, E., & Bradfield Douglass, A. (2024). Understanding crime. In Wrightsman’s Psychology and the Legal System (pp. 38–60). Cengage Learning, Inc.
ElementQuest: Mastering the First 36 Elements Through an Interactive Game
ElementQuest: Mastering the First 36 Elements Through an Interactive Game
California State University, Channel Islands
Benny Ng, an instructor at California State University Channel Islands, developed an interactive game using HTML, CSS, and JavaScript to help students build spatial recognition of elements in the periodic table. The game challenged students to quickly locate elements under time pressure, turning rote memorization into a fun, competitive experience. This approach supported the learning goal of helping students internalize element positions as a foundation for understanding periodic trends. By using browser-based technologies accessible on any device without the need for installation, the game showcased how gamification can enhance chemistry education, boosting student engagement and improving recall of key concepts.
Assignment Information Video Production using Artificial Intelligence (AI) Tools
Assignment Information Video Production using Artificial Intelligence (AI) Tools
California State University, Channel Islands
Ryan Murphy, Assistant Professor of Business Communication at California State University Channel Islands, created an assignment information video using HeyGen (an AI avatar video creation tool) and ChatGPT. Assignment information videos supplement written assignment instructions, rubrics, and verbal explanations of an assignment in class. By offering assignment information using additional modes, student gain enhanced clarity and understanding of assignment instructions. Video instructions keep students engaged and they can be replayed as many times as necessary.
Acknowledgement to Dr. Stephen Lind of the University of Southern California who presented this concept at the Association for Business Communication Western Regional Conference (Spring 2024), where he shared both practical outcome of AI videos like this as well as technical instructions for creating them.
Playposit for Chem 251 Spectroscopy Unit
Playposit for Chem 251 Spectroscopy Unit
California State University, Channel Islands
Michelle Kobrin, Instructor from Channel Islands, created Playposit bulbs for Chem 251Quantitative Analysis spectroscopy unit. The unit included a playlist of 10 Playposit bulbs compiled into a single playlist, which was assigned in Canvas for students to interact with during Week 14 lectures. Chem 251 is a flipped class, so this Playposit set served as their lectures for the week. Post week 14, Chem 251 students were interviewed to evaluate the advantages of Playposit technology compared to the previous approach, where watching the lectures was optional. Based on the feedback, this Playposit playlist will continue to be incorporated into the Chem 251 course going forward.
PlayPosit Assignment with Youtube
PlayPosit Assignment with Youtube
California State University, Channel Islands
Argero Zerr, an instructor from CSU Channel Islands, created a PlayPosit assignment. This PlayPosit assignment corresponds to a Youtube video for a TEDx talk titled “Why does it take so long to grow up today?” by Dr. Jeffrey Arnett. The assignment includes a series of multiple choice questions which test comprehension of the material throughout the video. The assignment also includes poll questions and discussion questions which encourage students to reflect on their own opinions and experiences with emerging adulthood.
Cardinal Directions Activity in Arabic using VoiceThread
Cardinal Directions Activity in Arabic using VoiceThread
California State University, Channel Islands
Sumaya Bezrati, Instructor from California State University, Channel Islands, uses VoiceThread to have students practice giving cardinal directions in her Arabic 101 class. This is an active learning assignment in which students record themselves describing a country's location in Arabic and other students have to guess which country they are talking about. Through this activity, students become familiar with the names and locations of countries in the Arab World and are able to practice their speaking and listening skills in a fun and interactive way.