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Using Interactive Videos to Enhance Student Engagement in an Online Asynchronous Course

Using Interactive Videos to Enhance Student Engagement in an Online Asynchronous Course
California State University, Channel Islands
Ellen Lewis, a lecturer at CSU Channel Islands, used PlayPosit to develop five interactive videos for PSY 457: Criminal Behavior, incorporating lecture recordings based on Chapter 3 of the course textbook (Heilbrun et al., 2024). Each video included multiple-choice, true/false, and discussion questions embedded throughout the lecture, prompting students to pause, reflect, and respond before continuing. To evaluate the impact of this interactive format, a post-lecture survey gathered student feedback on their experience compared to traditional lecture recordings without embedded questions. The sample provided here represents the final segment of the lecture. Reference Heilbrun, K., Greene, E., & Bradfield Douglass, A. (2024). Understanding crime. In Wrightsman’s Psychology and the Legal System (pp. 38–60). Cengage Learning, Inc.

AI-assisted control systems learning project

AI-assisted control systems learning project
California State University, Channel Islands
Vedang Chauhan, an instructor at California State University Channel Islands (CSUCI), has developed an AI-assisted learning module for a Feedback Control Systems course. This project introduces a self-guided, AI-supported learning approach aimed at promoting active engagement and deeper understanding in technical subjects. The method centers on structured, prompt-based exploration using AI tools like ChatGPT, where students begin with guided prompts, receive explanations and step-by-step walkthroughs, and then customize the interaction based on their individual learning styles and pace. The AI functions as a supportive peer tutor, helping students clarify concepts, develop problem-solving strategies, enhance critical thinking, and build confidence. The approach concludes with a student-completed problem and a short assessment to evaluate understanding without AI assistance. As a demonstration of this model, the topic of design via state-space methods in control systems is used to illustrate how AI can improve comprehension of abstract and mathematical concepts while fostering ethical and independent learning.

ElementQuest: Mastering the First 36 Elements Through an Interactive Game

ElementQuest: Mastering the First 36 Elements Through an Interactive Game
California State University, Channel Islands
Benny Ng, an instructor at California State University Channel Islands, developed an interactive game using HTML, CSS, and JavaScript to help students build spatial recognition of elements in the periodic table. The game challenged students to quickly locate elements under time pressure, turning rote memorization into a fun, competitive experience. This approach supported the learning goal of helping students internalize element positions as a foundation for understanding periodic trends. By using browser-based technologies accessible on any device without the need for installation, the game showcased how gamification can enhance chemistry education, boosting student engagement and improving recall of key concepts.

Activity: Using AI to Design Instruction

Activity: Using AI to Design Instruction
California State University, Stanislaus
Harleen Singh, an Instructor from California State University Stanislaus, designed an in-class activity where students collaborate in small groups and explored two modalities for lesson planning: traditional manual methods and the utilization of an Artificial Intelligence (AI) tool of their preference. Through this process, they compared the effectiveness of these approaches and reflected on the role of AI in instructional design. The assignment’s objective was to collaborate and delve into the benefits and challenges associated with integrating AI into instructional design.

Interactive Jamboard Activity

Interactive Jamboard Activity
California State University, San Bernardino
Brittany Bloodhart, Instructor from CSU San Bernardino, developed an engaging interactive activity leveraging Jamboard. Instead of assigning students the individual task of generating stereotypes and expectations about gender, they now have the opportunity to explore their own assumptions by observing their peers' contributions on Jamboard. Through the use of sticky notes within a collaborative space, Jamboard allow students to actively participate by moving the concepts to different areas of the "map" (or board) based on their agreement with other students. This creates another interactive element, where students can debate about the placement of ideas, encouraging students to debate on a discussion board and assess whether each concept aligns with their collective understanding. This approach enhances student engagement and promotes active learning.